64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef EDITORSYSTEM_H
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#define EDITORSYSTEM_H
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#include <SDL_events.h>
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#include <Utility/UniqueID.h>
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#include <unordered_map>
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#include <Editor/EditorWindow.h>
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#define MAX_EDITORS 256
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namespace OpenShaderDesigner
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{
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class EditorSystem
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{
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public:
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using WindowID = uint64_t;
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template<typename T>
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static WindowID ID() { return OpenShaderDesigner::UniqueID<WindowID, T>(); }
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template<typename T>
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static T* Open() { T* window; (window = Get<T>())->Open(); return window; }
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template<typename T>
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static T* Close() { T* window; (window = Get<T>())->Close(); return window; }
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template<typename T>
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static T* Get()
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{
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T* window = reinterpret_cast<T*>(Windows[ID<T>()]);
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if(window == nullptr) Windows[ID<T>()] = window = new T();
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return window;
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}
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static void Initialize();
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static void Draw();
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static void Shutdown();
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static void HandleEvents(SDL_Event* event);
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private:
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inline static EditorWindow* Windows[MAX_EDITORS] { nullptr };
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};
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}
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#endif //EDITORSYSTEM_H
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