89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef ENUM_H
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#define ENUM_H
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#include <gl/glew.h>
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namespace GLW
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{
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enum Primitive : GLenum
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{
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TRIANGLES = GL_TRIANGLES
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, LINES = GL_LINES
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, POINTS = GL_POINTS
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};
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enum BufferType : GLenum
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{
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AtomicCounter = GL_ATOMIC_COUNTER_BUFFER
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, ElementArray = GL_ELEMENT_ARRAY_BUFFER
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, IndirectCompute = GL_DISPATCH_INDIRECT_BUFFER
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, IndirectDraw = GL_DRAW_INDIRECT_BUFFER
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, PixelPack = GL_PIXEL_PACK_BUFFER
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, PixelUnpack = GL_PIXEL_UNPACK_BUFFER
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, ShaderStorage = GL_SHADER_STORAGE_BUFFER
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, TransformFeedback = GL_TRANSFORM_FEEDBACK
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, Uniform = GL_UNIFORM_BUFFER
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, VertexArray = GL_ARRAY_BUFFER
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};
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enum BufferUsage : GLenum
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{
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/**
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* \brief Buffer cannot be read or modified by the CPU after creation
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*/
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STATIC = GL_NONE
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/**
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* \brief Buffer can be mapped for Read, Write, or Both
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*/
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, READ = GL_MAP_READ_BIT
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, WRITE = GL_MAP_WRITE_BIT
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, READ_WRITE = READ | WRITE
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/**
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* \brief Buffer can be written to using glBufferSubData
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*/
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, DYNAMIC = GL_DYNAMIC_STORAGE_BIT
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/**
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* \brief Buffer may be used while mapped
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*/
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, PERSISTENT = GL_MAP_PERSISTENT_BIT
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/**
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* \brief Allows buffer to remain coherent without an explicit barrier
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*/
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, COHERENT = GL_MAP_PERSISTENT_BIT | PERSISTENT
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};
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enum BufferStorage : GLenum
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{
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/**
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* \brief Buffer memory will come from the GPU
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*/
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GPU = GL_NONE
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/**
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* \brief Buffer memory will come from the CPU
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*/
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, CPU = GL_CLIENT_STORAGE_BIT
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};
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}
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#endif //ENUM_H
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