2024-07-19 14:43:18 -04:00

30 lines
1.1 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#include <iostream>
#include <Core/Engine.h>
int main(int, char**)
{
using namespace OpenShaderDesigner;
Window::Configuration config;
config.Application.Title = "OpenShaderDesigner";
config.Video.HDR = true;
Engine::Start(config);
return 0;
}