63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef PROFILER_H
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#define PROFILER_H
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#include <Core/EventSystem.h>
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#include <Core/Window.h>
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#include <Editor/EditorWindow.h>
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#include <Utility/Timer.h>
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namespace OpenShaderDesigner
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{
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class Profiler
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: public EditorWindow
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, public EventHandler<BeginFrame>
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, public EventHandler<EndFrame>
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{
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public:
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Profiler();
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~Profiler();
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void DrawWindow() override;
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bool HandleEvent(const EventHandler<BeginFrame>::HandledType* event) override;
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bool HandleEvent(const EventHandler<EndFrame>::HandledType* event) override;
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private:
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enum
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{
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EVENTS = 0
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, RENDER
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, EDITOR
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, END
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, COUNT
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, LAST = COUNT - 1
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};
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uint64_t Frame;
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double Deltas[COUNT];
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Timer Timer;
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};
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}
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#endif //PROFILER_H
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