2024-07-19 14:43:18 -04:00

128 lines
4.5 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#include <Core/Console.h>
#include <imgui-docking/misc/cpp/imgui_stdlib.h>
using namespace OpenShaderDesigner;
void Console::DrawMenu()
{
std::lock_guard guard(Lock);
if(ImGui::BeginMenu("\uf0e5 Settings"))
{
for(uint8_t setting = 0; setting < sizeof(SettingNames) / sizeof(std::string); ++setting)
{
int flag = 0x1 << setting;
if(ImGui::MenuItem(SettingNames[setting].c_str(), nullptr, Settings & flag))
{
Settings = static_cast<Setting>(Settings ^ flag);
}
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("\ued22 Filters"))
{
for(int severity = 0; severity < static_cast<int>(Severity::COUNT); ++severity)
{
int flag = 0x1 << severity;
if(ImGui::MenuItem(Severities[severity].c_str(), NULL, Filter & flag))
{
Filter = Filter ^ flag;
}
}
ImGui::EndMenu();
}
}
void Console::DrawWindow()
{
std::lock_guard guard(Lock);
const auto& Log = EntryLog;
const float padding = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
if(ImGui::BeginChild("##scrolling", ImVec2(0, -padding),
ImGuiChildFlags_AlwaysAutoResize | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_AutoResizeY
, ImGuiWindowFlags_AlwaysVerticalScrollbar | (Settings & WRAP_TEXT ? ImGuiWindowFlags_None : ImGuiWindowFlags_AlwaysHorizontalScrollbar)))
{
for(const LogEntry& entry : Log)
{
int flag = 0x1 << static_cast<int>(entry.Severity);
if((flag & Filter) == 0) continue;
ImGui::PushStyleColor(ImGuiCol_Text, SeverityColors[static_cast<int>(entry.Severity)]);
if(Settings & WRAP_TEXT) ImGui::TextWrapped("%s", Format(entry, Settings).c_str());
else ImGui::Text("%s", Format(entry, Settings).c_str());
ImGui::PopStyleColor();
}
}
ImGui::EndChild();
ImGui::Separator();
ImGui::Text(">"); ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x);
if(ImGui::InputText("##commandline", &Command, ImGuiInputTextFlags_EnterReturnsTrue))
{
ProcessCommand(Command);
Command.clear();
ImGui::SetKeyboardFocusHere(-1);
}
}
std::string Console::Format(const LogEntry& entry, Setting settings)
{
std::string severity = std::format("<{}>", Severities[static_cast<int>(entry.Severity)]);
std::string message;
// Get Timestamp and Thread bits.
const bool showTimestamp = (settings & SHOW_TIMESTAMP);
const bool showThreadID = (settings & SHOW_THREAD) && entry.Severity != Severity::COMMAND;
const bool check1 = showTimestamp || showThreadID;
// Print Timestamp and/or Thread if enabled.
if(showTimestamp) message += std::format("[{}] ", entry.Timestamp);
if(showThreadID) message += std::format("Thread #{:0>3} | ", entry.Thread);
// Get Severity and File bits.
const bool showSeverity = (settings & SHOW_SEVERITY) && entry.Severity != Severity::COMMAND;
const bool showFile = (settings & SHOW_FILE_INFO) && entry.Severity != Severity::COMMAND;
const bool check2 = showSeverity || showFile;
// Print Severity and/or File if enabled.
if(showSeverity) message += std::format("{:>9} ", severity);
if(showFile) message += std::format("{}({})", entry.File, entry.Line);
// Print separator if any are enabled
if(check1 || check2) message += entry.Severity == Severity::COMMAND ? "> " : ": ";
// Add message.
message += entry.Message;
return message;
}
void Console::ProcessCommand(const std::string&)
{
// TODO
}