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<li class="navelem"><a class="el" href="dir_856524284ebe840938865dc061f982fb.html">Include</a></li><li class="navelem"><a class="el" href="dir_59cb74542cbc54ecc57ab960eb401481.html">Graph</a></li> </ul>
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<div class="headertitle"><div class="title">ShaderGraph.h</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// =====================================================================================================================</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// Copyright 2024 Medusa Slockbower</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// Licensed under the Apache License, Version 2.0 (the "License");</span></div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment">// you may not use this file except in compliance with the License.</span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment">// You may obtain a copy of the License at</span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment">//</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment">// http://www.apache.org/licenses/LICENSE-2.0</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment">//</span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">// Unless required by applicable law or agreed to in writing, software</span></div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment">// distributed under the License is distributed on an "AS IS" BASIS,</span></div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment">// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.</span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment">// See the License for the specific language governing permissions and</span></div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment">// limitations under the License.</span></div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment">// =====================================================================================================================</span></div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#ifndef SHADERGRAPH_H</span></div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#define SHADERGRAPH_H</span></div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#include <Editor/EditorWindow.h></span></div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#include <vector></span></div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#include <unordered_map></span></div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="preprocessor">#include <filesystem></span></div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include <unordered_set></span></div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include <stack></span></div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#include <open-cpp-utils/startup.h></span></div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="preprocessor">#include <open-cpp-utils/directed_tree.h></span></div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#include <open-cpp-utils/optional.h></span></div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="keyword">namespace </span>ocu = open_cpp_utils;</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#define RegisterNode(Name, Type) \</span></div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor"> Node* Create##Type(ShaderGraph& graph, ImVec2 pos) { return new Type(graph, pos); } \</span></div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="preprocessor"> STARTUP(_Register##Type) { ShaderGraph::Register(Name, Create##Type); }</span></div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="keyword">namespace </span>OpenShaderDesigner</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span>{</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>ShaderGraph;</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">using </span>PinId = uint16_t;</div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">using </span>NodeId = uint32_t;</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
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<div class="foldopen" id="foldopen00043" data-start="{" data-end="};">
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_pin_ptr.html"> 43</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a></div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> {</div>
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<div class="foldopen" id="foldopen00045" data-start="{" data-end="};">
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_pin_ptr_1_1_hash.html"> 45</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr_1_1_hash.html">Hash</a></div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> {</div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="keywordtype">size_t</span> operator()(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& p)<span class="keyword"> const</span></div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span><span class="keyword"> </span>{</div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordflow">return</span> p.hash();</div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> }</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> };</div>
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</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> NodeId <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>;</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> PinId <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>;</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordtype">bool</span> Input;</div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> </div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="keywordtype">size_t</span> hash()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (Input ? 0 : 0x8000000) | static_cast<size_t>(<a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>) << 32 | static_cast<size_t>(<a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a> & 0x7FFFFFFF); }</div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> </div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">bool</span> operator<(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& o)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> hash() < o.hash(); }</div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> PinPtr& o)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> hash() == o.hash(); }</div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> };</div>
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</div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
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<div class="foldopen" id="foldopen00063" data-start="{" data-end="};">
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_pin.html"> 63</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a></div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> {</div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keyword">enum</span> PinType</div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> {</div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> INT = 0</div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> , UINT</div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> , FLOAT</div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> , VECTOR</div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> </div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> , ANY</div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> , COUNT</div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> };</div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> </div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keyword">enum</span> PinDirection</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> {</div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> INPUT</div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> , OUTPUT</div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> };</div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> </div>
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <span class="keyword">inline</span> <span class="keyword">const</span> <span class="keyword">static</span> ImColor Colors[COUNT] = {</div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> ImColor(0xB9, 0xF5, 0x94)</div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> , ImColor(0x8C, 0xC0, 0x8C)</div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> , ImColor(0x37, 0x95, 0x85)</div>
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<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> , ImColor(0xE3, 0x7D, 0xDC)</div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span><span class="comment">// , ImColor(0xD2, 0x6E, 0x46)</span></div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> , ImColor(0xD2, 0xD5, 0xD3)</div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> };</div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
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<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> <span class="keyword">inline</span> <span class="keyword">const</span> <span class="keyword">static</span> std::string TypeNames[COUNT] = {</div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="stringliteral">"Int"</span></div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> , <span class="stringliteral">"Unsigned Int"</span></div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> , <span class="stringliteral">"Float"</span></div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> , <span class="stringliteral">"Vector"</span></div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> };</div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> </div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> std::string Name;</div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> PinType Type;</div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> PinDirection Direction;</div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> };</div>
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</div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> </div>
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<div class="foldopen" id="foldopen00103" data-start="{" data-end="};">
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_node.html"> 103</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a></div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> {</div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keyword">public</span>:</div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> ImVec2 Position = { 0, 0 };</div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> </div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> {</div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> std::string Title = <span class="stringliteral">"Node"</span>;</div>
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<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> ImColor Color = Pin::Colors[Pin::VECTOR];</div>
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<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keywordtype">bool</span> Enabled = <span class="keyword">true</span>;</div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> } Header;</div>
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<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> </div>
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<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> {</div>
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<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> std::vector<Pin> Inputs, Outputs;</div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="keywordtype">bool</span> DynamicInputs = <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> } IO;</div>
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<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> </div>
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<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> {</div>
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<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> ImVec2 Size;</div>
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<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordtype">bool</span> Const;</div>
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<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> } Info;</div>
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<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> </div>
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<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>(</div>
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<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& graph, ImVec2 pos</div>
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<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> , <span class="keyword">const</span> std::string& title, ImColor color</div>
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<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> , <span class="keyword">const</span> std::vector<Pin>& inputs, <span class="keywordtype">bool</span> dyn_inputs</div>
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<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> , <span class="keyword">const</span> std::vector<Pin>& outputs</div>
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<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> , <span class="keywordtype">bool</span> constant = <span class="keyword">false</span>);</div>
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<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">~Node</a>() = <span class="keywordflow">default</span>;</div>
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<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> </div>
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<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keyword">virtual</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>* Copy(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& graph) <span class="keyword">const</span> = 0;</div>
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<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Inspect() = 0;</div>
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<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> };</div>
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</div>
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<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> </div>
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<div class="foldopen" id="foldopen00139" data-start="{" data-end="};">
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<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_shader_graph.html"> 139</a></span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a></div>
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<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> : <span class="keyword">public</span> <a class="code hl_class" href="class_open_shader_designer_1_1_editor_window.html">EditorWindow</a></div>
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<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> {</div>
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<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> <span class="keyword">private</span>:</div>
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<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="keyword">friend</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>;</div>
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<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> </div>
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<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="keyword">using </span>Connection = std::pair<const PinPtr, PinPtr>;</div>
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<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="keyword">using </span>ConnectionMap = std::unordered_multimap<PinPtr, PinPtr, PinPtr::Hash>;</div>
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<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> </div>
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<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> <span class="keyword">struct </span>Line</div>
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<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> {</div>
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<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> ImColor Color;</div>
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<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> <span class="keywordtype">float</span> Thickness;</div>
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<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> };</div>
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<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
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<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="keyword">using </span>ConstructorPtr = <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>*(*)(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>&, ImVec2);</div>
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<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> <span class="keyword">struct </span>ContextMenuItem</div>
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<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> {</div>
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<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> std::string Name;</div>
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<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> ConstructorPtr Constructor;</div>
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<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> };</div>
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<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> </div>
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<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> <span class="keyword">struct </span>GraphState</div>
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<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> {</div>
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<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& Parent;</div>
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<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> std::vector<Node*> Nodes;</div>
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<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> std::unordered_set<PinId> Erased;</div>
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<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> ConnectionMap Connections;</div>
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<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> </div>
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<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> GraphState(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& parent);</div>
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<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> GraphState(<span class="keyword">const</span> GraphState& other);</div>
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<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> ~GraphState();</div>
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<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> </div>
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<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> GraphState& operator=(<span class="keyword">const</span> GraphState& other);</div>
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<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> };</div>
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<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> </div>
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<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> <span class="keyword">using </span>ContextMenuHierarchy = ocu::directed_tree<ContextMenuItem>;</div>
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<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> <span class="keyword">using </span>ContextID = ContextMenuHierarchy::node;</div>
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<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> <span class="keyword">inline</span> <span class="keyword">static</span> ContextMenuHierarchy ContextMenu;</div>
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<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> </div>
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<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> <span class="comment">// Helper functions</span></div>
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<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <span class="keywordtype">float</span> CalculateWidth(<a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>& node);</div>
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<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> <span class="keywordtype">float</span> CalculateHeight(<a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>& node);</div>
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<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> </div>
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<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> <span class="comment">// Base Draw and Input functions</span></div>
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<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> <span class="keywordtype">void</span> HandleInput();</div>
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<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <span class="keywordtype">void</span> DrawGrid();</div>
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<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordtype">void</span> DrawNode(<a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>& node, NodeId <span class="keywordtype">id</span>);</div>
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<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> <span class="keywordtype">void</span> DrawPin(NodeId node_id, <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>& pin, PinId pin_id, ImVec2 location, <span class="keywordtype">bool</span> input);</div>
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<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> <span class="keywordtype">void</span> DrawContextMenu();</div>
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<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
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<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> <span class="comment">// Connection functions</span></div>
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<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> <span class="keywordtype">void</span> DrawConnections();</div>
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<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> <span class="keywordtype">void</span> DrawConnection(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& a, <span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& b);</div>
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<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <span class="keyword">auto</span> StartConnection(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& ptr) -> void;</div>
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<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> <span class="keywordtype">void</span> StopConnection();</div>
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<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> <span class="keywordtype">void</span> CreateConnection(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& a, <span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& b);</div>
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<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <span class="keywordtype">void</span> EraseConnection(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& a, <span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& b);</div>
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<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> <span class="keywordtype">void</span> EraseConnections(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& a);</div>
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<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
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<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> NodeId AddNode(<a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>* node);</div>
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<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> <span class="keywordtype">void</span> RemoveNode(NodeId <span class="keywordtype">id</span>);</div>
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<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> </div>
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<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> <span class="comment">// Clipboard functionality</span></div>
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<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> <span class="keywordtype">void</span> ClearClipboard();</div>
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<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> <span class="keywordtype">void</span> Copy();</div>
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<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> <span class="keywordtype">void</span> Paste(<span class="keyword">const</span> ImVec2& location);</div>
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<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> <span class="keywordtype">void</span> EraseSelection();</div>
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<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> </div>
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<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> <span class="comment">// History Functionality</span></div>
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<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> <span class="keywordtype">void</span> PushState();</div>
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<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="keywordtype">void</span> PopState();</div>
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<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> </div>
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<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> <span class="comment">// Helper functions</span></div>
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<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> <span class="keywordtype">float</span> BezierOffset(<span class="keyword">const</span> ImVec2& out, <span class="keyword">const</span> ImVec2& in);</div>
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<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> <span class="keywordtype">bool</span> AABB(<span class="keyword">const</span> ImVec2& a0, <span class="keyword">const</span> ImVec2& a1, <span class="keyword">const</span> ImVec2& b0, <span class="keyword">const</span> ImVec2& b1);</div>
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<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> </div>
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<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> ImVec2 GridToScreen(<span class="keyword">const</span> ImVec2& position);</div>
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<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> ImVec2 ScreenToGrid(<span class="keyword">const</span> ImVec2& position);</div>
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<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> ImVec2 SnapToGrid(<span class="keyword">const</span> ImVec2& position);</div>
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<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> </div>
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<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>& GetPin(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin_ptr.html">PinPtr</a>& ptr);</div>
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<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> </div>
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<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> <span class="keyword">public</span>:</div>
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<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>();</div>
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<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">~ShaderGraph</a>();</div>
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<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> </div>
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<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_shader_graph.html#ab165317b9a0b95648df1e7009c220a04">OnOpen</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_shader_graph.html#af028ed8ea55d12a1bb2bcf51c817398b">DrawWindow</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> </div>
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<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> <span class="keyword">static</span> <span class="keywordtype">void</span> Register(<span class="keyword">const</span> std::filesystem::path& path, ConstructorPtr constructor);</div>
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<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> </div>
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<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> <span class="keyword">private</span>:</div>
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<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> GraphState State;</div>
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<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> std::stack<GraphState> History;</div>
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<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> </div>
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<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> {</div>
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<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> {</div>
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<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> ImColor BackgroundColor;</div>
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<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> </div>
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<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> {</div>
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<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> Line Thin, Thick;</div>
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<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> <span class="keywordtype">float</span> Padding;</div>
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<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> } Lines;</div>
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<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> } Grid;</div>
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<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> </div>
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<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> {</div>
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<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> <span class="keywordtype">float</span> Rounding;</div>
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<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> Line Border, SelectedBorder;</div>
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<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> ImColor Content;</div>
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<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> ImColor Title;</div>
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<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> </div>
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<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> {</div>
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<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> <span class="keywordtype">float</span> Padding;</div>
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<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> <span class="keywordtype">float</span> BorderThickness;</div>
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<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> ImColor Background;</div>
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<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> ImColor Text;</div>
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<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span> Line Connections;</div>
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<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> } Pins;</div>
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<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> } Nodes;</div>
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<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> </div>
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<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> {</div>
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<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> ImColor Background;</div>
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<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> Line Border;</div>
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<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> } Selection;</div>
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<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> </div>
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<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> <span class="keywordtype">float</span> FontSize;</div>
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<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> } Style;</div>
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<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> </div>
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<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> {</div>
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<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> {</div>
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<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> {</div>
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<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> <span class="keywordtype">float</span> Rate, Smoothing;</div>
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<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> } Scroll;</div>
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<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> } Input;</div>
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<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> } Settings;</div>
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<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> </div>
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<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> {</div>
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<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> ImVec2 Location, ScreenLocation, Delta;</div>
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<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> <span class="keywordtype">float</span> Scroll;</div>
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<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> <span class="keywordtype">bool</span> ClickedSomething;</div>
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<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span> </div>
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<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> ocu::optional<NodeId> FocusedNode;</div>
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<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> std::unordered_map<NodeId, ImVec2> Locks;</div>
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<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> std::unordered_set<NodeId> DragSelect;</div>
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<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> <span class="keywordtype">bool</span> LocksDragged, NodeHovered;</div>
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<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> ocu::optional<PinPtr> NewConnection;</div>
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<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> std::unordered_set<NodeId> Selected;</div>
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<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> } Mouse;</div>
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<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> </div>
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<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> {</div>
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<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> ImVec2 Location;</div>
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<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> <span class="keywordtype">float</span> Zoom, Scroll;</div>
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<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> } Camera;</div>
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<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> </div>
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<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> {</div>
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<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> std::vector<Node*> Nodes;</div>
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<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> ConnectionMap Connections;</div>
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<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> } Clipboard;</div>
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<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> </div>
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<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> <span class="keywordtype">bool</span> Focused;</div>
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<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> ImVec2 ContextMenuPosition;</div>
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<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span> </div>
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<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_inspector.html">Inspector</a>;</div>
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<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> };</div>
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</div>
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<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> </div>
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<div class="foldopen" id="foldopen00317" data-start="{" data-end="};">
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<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_inspector.html"> 317</a></span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_inspector.html">Inspector</a></div>
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<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span> : <span class="keyword">public</span> <a class="code hl_class" href="class_open_shader_designer_1_1_editor_window.html">EditorWindow</a></div>
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<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> {</div>
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<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> <span class="keyword">public</span>:</div>
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<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> <a class="code hl_class" href="class_open_shader_designer_1_1_inspector.html">Inspector</a>();</div>
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<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> </div>
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<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_inspector.html#a69fb8726df2442514a65dc29a9660c24">DrawWindow</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span> </div>
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<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> <span class="keyword">private</span>:</div>
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<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>* Graph;</div>
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<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> </div>
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<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>;</div>
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<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> };</div>
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</div>
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<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span>}</div>
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<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> </div>
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<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span><span class="preprocessor">#endif </span><span class="comment">//SHADERGRAPH_H</span></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_editor_window_html"><div class="ttname"><a href="class_open_shader_designer_1_1_editor_window.html">OpenShaderDesigner::EditorWindow</a></div><div class="ttdoc">EditorWindow class for wrapping ImGui window functionality.</div><div class="ttdef"><b>Definition</b> EditorWindow.h:28</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_inspector_html"><div class="ttname"><a href="class_open_shader_designer_1_1_inspector.html">OpenShaderDesigner::Inspector</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:319</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_inspector_html_a69fb8726df2442514a65dc29a9660c24"><div class="ttname"><a href="class_open_shader_designer_1_1_inspector.html#a69fb8726df2442514a65dc29a9660c24">OpenShaderDesigner::Inspector::DrawWindow</a></div><div class="ttdeci">void DrawWindow() override</div><div class="ttdoc">DrawWindow function for when the EditorWindow is being drawn.</div><div class="ttdef"><b>Definition</b> ShaderGraph.cpp:1166</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_graph_html"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_graph.html">OpenShaderDesigner::ShaderGraph</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:141</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_graph_html_ab165317b9a0b95648df1e7009c220a04"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_graph.html#ab165317b9a0b95648df1e7009c220a04">OpenShaderDesigner::ShaderGraph::OnOpen</a></div><div class="ttdeci">void OnOpen() override</div><div class="ttdoc">OnOpen callback for when the EditorWindow is opened.</div><div class="ttdef"><b>Definition</b> ShaderGraph.cpp:219</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_graph_html_af028ed8ea55d12a1bb2bcf51c817398b"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_graph.html#af028ed8ea55d12a1bb2bcf51c817398b">OpenShaderDesigner::ShaderGraph::DrawWindow</a></div><div class="ttdeci">void DrawWindow() override</div><div class="ttdoc">DrawWindow function for when the EditorWindow is being drawn.</div><div class="ttdef"><b>Definition</b> ShaderGraph.cpp:227</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_node_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_node.html">OpenShaderDesigner::Node</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:104</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_pin_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_pin.html">OpenShaderDesigner::Pin</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:64</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_pin_ptr_1_1_hash_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_pin_ptr_1_1_hash.html">OpenShaderDesigner::PinPtr::Hash</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:46</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_pin_ptr_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_pin_ptr.html">OpenShaderDesigner::PinPtr</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:44</div></div>
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