2024-09-18 11:46:27 -04:00

92 lines
2.5 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#include <Core/Console.h>
#include <Core/Engine.h>
#include <Editor/EditorSystem.h>
#include <Editor/ConsoleWindow.h>
#include <Editor/Profiler.h>
#include <FileSystem/FileManager.h>
#include <Graph/ShaderGraph.h>
#include "Project/Project.h"
void OpenShaderDesigner::Engine::Start(const Window::Configuration& config)
{
Console::Log(Console::Severity::Alert, "Starting {}", config.Application.Title);
Console::Log(Console::Message, "Creating Main Window");
MainWindow = new Window(config);
Initialize();
Console::Log(Console::Message, "Starting Main Loop");
while(MainWindow->IsOpen())
{
Update();
}
Shutdown();
}
void OpenShaderDesigner::Engine::Stop()
{
MainWindow->Close();
}
void OpenShaderDesigner::Engine::Initialize()
{
Console::Log(Console::Message, "Initializing Engine");
Console::Log(Console::Message, "Initializing Editor");
EditorSystem::Initialize();
Console::Log(Console::Message, "Opening Console");
EditorSystem::Open<ConsoleWindow>();
Console::Log(Console::Message, "Opening Profiler");
EditorSystem::Open<Profiler>();
Console::Log(Console::Message, "Opening File Manager");
EditorSystem::Open<FileManager>();
Console::Log(Console::Message, "Opening Shader Graph");
EditorSystem::Open<Inspector>();
EditorSystem::Open<ShaderGraph>();
Console::Log(Console::Message, "Setting up Project");
EditorSystem::SetMainMenuBar<Project>();
}
void OpenShaderDesigner::Engine::Shutdown()
{
EditorSystem::Shutdown();
}
void OpenShaderDesigner::Engine::Update()
{
_Delta = Frame.Poll();
Frame.Reset();
MainWindow->BeginFrame();
EditorSystem::Draw();
MainWindow->EndFrame();
}