170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
//
|
|
// Created by Maddie on 9/14/2024.
|
|
//
|
|
|
|
#include <Core/Engine.h>
|
|
#include <Editor/EditorSystem.h>
|
|
#include <Project/Project.h>
|
|
|
|
#include <fstream>
|
|
#include <Core/Console.h>
|
|
|
|
#include <portable-file-dialogs/portable-file-dialogs.h>
|
|
|
|
#include <rapidjson/document.h>
|
|
#include <rapidjson/istreamwrapper.h>
|
|
#include <rapidjson/ostreamwrapper.h>
|
|
#include <rapidjson/prettywriter.h>
|
|
|
|
OpenShaderDesigner::Project::Project()
|
|
: ProjectFile_(NULL)
|
|
{
|
|
|
|
}
|
|
|
|
OpenShaderDesigner::Project::~Project()
|
|
{
|
|
|
|
}
|
|
|
|
void OpenShaderDesigner::Project::DrawMenuBar()
|
|
{
|
|
FileManager* filesystem = EditorSystem::Get<FileManager>();
|
|
|
|
if(ImGui::BeginMenu("File"))
|
|
{
|
|
if(ImGui::MenuItem("\uecc9 New..."))
|
|
{
|
|
Console::Log(Console::Message, "Creating Project");
|
|
|
|
bool cancelled = false;
|
|
if(filesystem->AnyDirty())
|
|
{
|
|
auto save = pfd::message("Unsaved Changes", "Would you like to save your changes?", pfd::choice::yes_no_cancel);
|
|
switch(save.result())
|
|
{
|
|
case pfd::button::yes:
|
|
Console::Log(Console::Message, "Saving Old Project");
|
|
filesystem->SaveAll();
|
|
break;
|
|
case pfd::button::cancel:
|
|
Console::Log(Console::Message, "Cancelled");
|
|
cancelled = true;
|
|
break;
|
|
default: case pfd::button::no:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(not cancelled)
|
|
{
|
|
filesystem->CloseDirectory(filesystem->Parent(ProjectFile_));
|
|
|
|
Console::Log(Console::Message, "Select Location");
|
|
auto res = pfd::save_file("New", FileManager::GetHomeDirectory().string(), { "Project File (.sgp)", "*.sgp" }).result();
|
|
|
|
if(not res.empty())
|
|
{
|
|
FileManager::Path path = res;
|
|
|
|
if(not path.has_extension()) path = res + ".sgp";
|
|
|
|
Console::Log(Console::Alert, "Creating Project {} in {}", path.filename().string(), path.parent_path().string());
|
|
|
|
create_directories(path.parent_path());
|
|
FileManager::FileID root = filesystem->LoadDirectory(path.parent_path());
|
|
filesystem->CurrentDirectory(root);
|
|
ProjectFile_ = filesystem->Create(path.filename().string());
|
|
}
|
|
}
|
|
}
|
|
|
|
if(ImGui::MenuItem("\ued6f Open..."))
|
|
{
|
|
Console::Log(Console::Message, "Opening Project");
|
|
|
|
bool cancelled = false;
|
|
if(filesystem->AnyDirty())
|
|
{
|
|
auto save = pfd::message("Unsaved Changes", "Would you like to save your changes?", pfd::choice::yes_no_cancel);
|
|
switch(save.result())
|
|
{
|
|
case pfd::button::yes:
|
|
Console::Log(Console::Message, "Saving Old Project");
|
|
filesystem->SaveAll();
|
|
break;
|
|
case pfd::button::cancel:
|
|
Console::Log(Console::Message, "Cancelled");
|
|
cancelled = true;
|
|
break;
|
|
default: case pfd::button::no:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(not cancelled)
|
|
{
|
|
Console::Log(Console::Message, "Post Dialogue");
|
|
auto project = pfd::open_file("Open", FileManager::GetHomeDirectory().string(), { "Project File (.sgp)", "*.sgp" });
|
|
|
|
if(not project.result().empty())
|
|
{
|
|
Console::Log(Console::Message, "Closing Old Project");
|
|
filesystem->CloseDirectory(filesystem->Parent(ProjectFile_));
|
|
|
|
Console::Log(Console::Message, "Closing New Project");
|
|
FileManager::Path res = FileManager::Path(project.result().front());
|
|
FileManager::FileID root = filesystem->LoadDirectory(res.parent_path());
|
|
filesystem->CurrentDirectory(root);
|
|
|
|
Console::Log(Console::Message, "Retrieving Project File");
|
|
ProjectFile_ = filesystem->Get(res);
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
}
|
|
|
|
void OpenShaderDesigner::Project::Open()
|
|
{
|
|
|
|
}
|
|
|
|
void OpenShaderDesigner::Project::Load(const FileManager::Path& path)
|
|
{
|
|
Console::Log(Console::Message, "Loading Project {}", path.string());
|
|
}
|
|
|
|
void OpenShaderDesigner::Project::Save(const FileManager::Path& path)
|
|
{
|
|
// Setup
|
|
rapidjson::Document document;
|
|
document.SetObject();
|
|
|
|
// Write to file
|
|
std::ofstream file(path);
|
|
rapidjson::OStreamWrapper out(file);
|
|
rapidjson::PrettyWriter writer(out);
|
|
document.Accept(writer);
|
|
file.close();
|
|
|
|
// Clear Dirty Flag
|
|
Asset::Save(path);
|
|
|
|
Console::Log(Console::Alert, "Saved Project {} to {}", path.filename().string(), path.parent_path().string());
|
|
}
|
|
|
|
void OpenShaderDesigner::Project::Create(const FileManager::Path &path)
|
|
{
|
|
Console::Log(Console::Message, "Setting Up New Project");
|
|
Reset();
|
|
Save(path);
|
|
}
|
|
|
|
void OpenShaderDesigner::Project::Reset()
|
|
{
|
|
|
|
}
|