OpenShaderDesigner/Source/Editor/EditorWindow.cpp
2024-09-18 11:46:27 -04:00

66 lines
1.5 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#include <Editor/EditorWindow.h>
using namespace OpenShaderDesigner;
void EditorWindow::Open()
{
if(bOpen_) return;
bOpen_ = true;
OnOpen();
}
void EditorWindow::Draw()
{
const bool prev = bOpen_;
if(ImGui::Begin(Title.c_str(), &bOpen_, Flags_))
{
if(HasMenuBar())
{
if(ImGui::BeginMenuBar())
{
DrawMenu();
ImGui::EndMenuBar();
}
}
DrawWindow();
}
ImGui::End();
if(bOpen_ != prev)
{
bOpen_ ? OnOpen() : OnClose();
}
}
void EditorWindow::Close()
{
if(!bOpen_) return;
bOpen_ = false;
OnClose();
}
EditorWindow::EditorWindow(const std::string &title, ImGuiWindowFlags flags)
: Title(title)
, Flags_(flags)
, bOpen_(false)
{
}