70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
//
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// Created by Maddie on 6/20/2024.
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//
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#include <Core/Console.h>
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#include <Core/Engine.h>
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#include <Editor/EditorSystem.h>
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#include <Editor/ConsoleWindow.h>
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#include <Editor/Profiler.h>
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#include <Graph/ShaderGraph.h>
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void OpenShaderDesigner::Engine::Start(const Window::Configuration& config)
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{
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Console::Log(Console::Severity::ALERT, "Starting {}", config.Application.Title);
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Console::Log(Console::Severity::MESSAGE, "Creating Main Window");
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MainWindow = new Window(config);
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Initialize();
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Console::Log(Console::Severity::MESSAGE, "Starting Main Loop");
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while(MainWindow->IsOpen())
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{
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Update();
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}
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Shutdown();
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}
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void OpenShaderDesigner::Engine::Stop()
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{
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MainWindow->Close();
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}
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void OpenShaderDesigner::Engine::Initialize()
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{
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Console::Log(Console::Severity::MESSAGE, "Initializing Engine");
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Console::Log(Console::Severity::MESSAGE, "Initializing Editor");
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EditorSystem::Initialize();
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Console::Log(Console::Severity::MESSAGE, "Opening Console");
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EditorSystem::Open<ConsoleWindow>();
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Console::Log(Console::Severity::MESSAGE, "Opening Profiler");
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EditorSystem::Open<Profiler>();
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Console::Log(Console::Severity::MESSAGE, "Opening Shader Graph");
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EditorSystem::Open<ShaderGraph>();
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}
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void OpenShaderDesigner::Engine::Shutdown()
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{
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EditorSystem::Shutdown();
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}
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void OpenShaderDesigner::Engine::Update()
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{
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_Delta = Frame.Poll();
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Frame.Reset();
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MainWindow->BeginFrame();
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EditorSystem::Draw();
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MainWindow->EndFrame();
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}
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