2024-09-18 11:46:27 -04:00

47 lines
1.3 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#ifndef ASSET_H
#define ASSET_H
#include <open-cpp-utils/filesystem.h>
namespace ocu = open_cpp_utils;
namespace OpenShaderDesigner
{
class Asset
{
public:
Asset() : Dirty_(false) { }
bool Dirty() const { return Dirty_; }
virtual void Open() = 0;
virtual void Load(const std::filesystem::path& path) = 0;
virtual void Save(const std::filesystem::path& path) { Dirty_ = false; };
protected:
void MakeDirty() { Dirty_ = true; }
private:
bool Dirty_;
};
}
#endif //ASSET_H