53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#include <Editor/Profiler.h>
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using namespace OpenShaderDesigner;
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Profiler::Profiler()
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: EditorWindow("\uf214 Profiler", 0)
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, Frame_(0), Deltas_{ 0 }
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, Timer_()
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{
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EventSystem::RegisterHandler<BeginFrame>(this);
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EventSystem::RegisterHandler<EndFrame>(this);
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}
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Profiler::~Profiler()
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{
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EventSystem::UnregisterHandler<BeginFrame>(this);
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EventSystem::UnregisterHandler<EndFrame>(this);
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}
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void Profiler::DrawWindow()
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{
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ImGui::Text("Frame #%d", Frame_);
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ImGui::Text("FPS: %07.02f (%06.02f ms)", 1.0 / Deltas_[LAST], 1000.0 * Deltas_[LAST]);
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}
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bool Profiler::HandleEvent(const EventHandler<BeginFrame>::HandledType* event)
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{
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++Frame_;
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Timer_.Reset();
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return false;
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}
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bool Profiler::HandleEvent(const EventHandler<EndFrame>::HandledType* event)
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{
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Deltas_[END] = Timer_.Poll();
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return false;
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}
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