2024-09-18 11:46:27 -04:00

63 lines
1.5 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#ifndef PROFILER_H
#define PROFILER_H
#include <Core/EventSystem.h>
#include <Core/Window.h>
#include <Editor/EditorWindow.h>
#include <Utility/Timer.h>
namespace OpenShaderDesigner
{
class Profiler
: public EditorWindow
, public EventHandler<BeginFrame>
, public EventHandler<EndFrame>
{
public:
Profiler();
~Profiler();
void DrawWindow() override;
bool HandleEvent(const EventHandler<BeginFrame>::HandledType* event) override;
bool HandleEvent(const EventHandler<EndFrame>::HandledType* event) override;
private:
enum
{
EVENTS = 0
, RENDER
, EDITOR
, END
, COUNT
, LAST = COUNT - 1
};
uint64_t Frame_;
double Deltas_[COUNT];
Timer Timer_;
};
}
#endif //PROFILER_H