49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright (C) 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//2
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_MEMORY_PTR_TRAITS_H
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#define FENNEC_MEMORY_PTR_TRAITS_H
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#include <fennec/lang/types.h>
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#include <fennec/memory/detail/__ptr_traits.h>
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namespace fennec
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{
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///
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/// \brief Class for retrieving the traits of Pointer-like types
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/// \tparam ClassT The Pointer class type
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template<typename ClassT>
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struct ptr_traits
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: detail::__ptr_traits_impl<ClassT, detail::__ptr_get_element<ClassT>> {};
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// overload for C-Style Pointers
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template<typename ElemT>
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struct ptr_traits<ElemT*> : detail::__ptr_traits_ptr_to<ElemT*, ElemT>
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{
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using pointer_t = ElemT*;
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using element_t = ElemT;
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using diff_t = ptrdiff_t;
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template<typename U> using rebind = U*;
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};
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}
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#endif // FENNEC_MEMORY_PTR_TRAITS_H
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