37 lines
1.3 KiB
C++
Executable File
37 lines
1.3 KiB
C++
Executable File
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include "../object_pool.h"
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#include "../directed_tree.h"
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#include "../filesystem.h"
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using namespace open_cpp_utils;
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struct loader
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{
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};
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int main(char** args, int argc)
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{
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object_list<int> test_obj_list;
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directed_tree<int> test_dir_tree;
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filesystem<int, loader> test_filesystem;
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return 0;
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}
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