- Separated Platform and Compiler Dependent Behaviour into CMake scripts
- Implemented Basic Platform Interfaces
- Implemented partial Linux platform and Wayland Display.
- Implemented Dependencies for the above
- map
- set
- optional
- pair
TODO: threading
This commit is contained in:
@@ -17,7 +17,7 @@
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// =====================================================================================================================
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#include <stdio.h>
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//#include <cpptrace/cpptrace.hpp>
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#include <cpptrace/cpptrace.hpp>
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void __assert_callback(const char* expression, const char* file, int line, const char* function, const char* description)
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{
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@@ -28,5 +28,5 @@ void __assert_callback(const char* expression, const char* file, int line, const
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"At %s:%d in %s \n"
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"Description: %s \n",
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expression, file, line, function, description);
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// cpptrace::generate_trace(2).print();
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cpptrace::generate_trace(2).print();
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}
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@@ -22,12 +22,11 @@ using assert_handler = void (*)(const char *, const char *, int , const char *);
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void __assert_callback(const char* expression, const char* file, int line, const char* function, const char* description);
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void __assert_impl(const char* expression, const char* file, int line, const char* function, const char* description)
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void __assert_impl(const char* expression, const char* file, int line, const char* function, const char* description, bool halt)
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{
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__assert_callback(expression, file, line, function, description);
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#ifndef NDEBUG
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::abort();
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#endif
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if (halt) {
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::abort();
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}
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}
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34
source/platform/interface/platform.cpp
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34
source/platform/interface/platform.cpp
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@@ -0,0 +1,34 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <cstdlib>
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#include <fennec/platform/interface/platform.h>
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namespace fennec
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{
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string platform::get_environment_variable(const cstring& var) {
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const char* val = getenv(var);
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return string(val, strlen(val));
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}
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platform::platform(user t) {
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_config.type = t;
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}
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}
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36
source/platform/interface/window.cpp
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36
source/platform/interface/window.cpp
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@@ -0,0 +1,36 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/window.h>
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namespace fennec
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{
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window::window(display* display, window* parent, bool modal)
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: _display(display)
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, _parent(parent)
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, _config() {
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bool child = parent != nullptr;
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assert(!modal || child, "Attempted to create non-child modal window.");
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_config.flags |= child ? flags_child : flags_none;
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_config.flags |= modal ? flags_modal : flags_none;
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}
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}
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98
source/platform/linux/platform.cpp
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98
source/platform/linux/platform.cpp
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@@ -0,0 +1,98 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/linux/platform.h>
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#include <dlfcn.h>
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#ifdef FENNEC_LIB_WAYLAND
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#include <fennec/platform/linux/wayland/lib/dyn.h>
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#include <fennec/platform/linux/wayland/display.h>
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#endif
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namespace fennec
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{
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using namespace wayland;
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linux_platform::linux_platform(user _type)
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: platform(_type)
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, _display_driver(display_none) {
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switch (_type) {
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case user::client: {
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_runtime_client_checks();
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return;
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}
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case user::server: {
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_runtime_server_checks();
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}
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}
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}
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linux_platform::~linux_platform() {
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}
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shared_object* linux_platform::load_object(const cstring& file) {
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void* handle = dlopen(file, RTLD_NOW | RTLD_LOCAL);
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const char* load_error = dlerror();
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assert(handle != nullptr, load_error);
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return static_cast<shared_object*>(handle);
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}
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void linux_platform::unload_object(shared_object* obj) {
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if (obj) {
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dlclose(obj);
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}
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}
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platform::function_pointer linux_platform::find_symbol(shared_object* hndl, const cstring& name) {
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string _name = name;
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void* symbol = dlsym(hndl, _name);
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if (symbol == nullptr) {
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_name = '_' + _name;
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symbol = dlsym(hndl, _name);
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}
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return (function_pointer)symbol;
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}
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display* linux_platform::get_display() {
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return _display;
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}
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void linux_platform::_runtime_client_checks() {
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#ifdef FENNEC_LIB_WAYLAND
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if (wayland::load_symbols(this)) {
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_display_driver = display_wayland;
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_display = new wayland_display(this);
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wayland::unload_symbols(this); // Doesn't actually unload symbols, just resets ref counter to only consider
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// the created display
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}
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#endif
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assertf(_display != nullptr, "failed to find suitable display driver");
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}
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void linux_platform::_find_display_driver() {
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}
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void linux_platform::_runtime_server_checks() {
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}
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}
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58
source/platform/linux/wayland/display.cpp
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58
source/platform/linux/wayland/display.cpp
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@@ -0,0 +1,58 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/linux/wayland/display.h>
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#include <fennec/platform/linux/wayland/lib/sym_def.h>
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#include <fennec/platform/linux/wayland/lib/dyn.h>
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namespace fennec
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{
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namespace wayland
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{
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wayland_display::wayland_display(linux_platform* platform)
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: display()
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, _handle()
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, _platform(platform) {
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load_symbols(_platform);
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_handle = wl_display_connect(nullptr);
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}
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wayland_display::wayland_display(linux_platform* platform, const cstring& drv)
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: display()
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, _handle()
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, _platform(platform) {
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load_symbols(_platform);
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_handle = wl_display_connect(nullptr);
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}
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wayland_display::~wayland_display() {
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wl_display_disconnect(_handle);
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unload_symbols(_platform);
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_handle = nullptr;
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_platform = nullptr;
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}
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bool wayland_display::connected() const {
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return _handle != nullptr;
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}
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}
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}
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69
source/platform/linux/wayland/lib/dyn.cpp
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69
source/platform/linux/wayland/lib/dyn.cpp
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@@ -0,0 +1,69 @@
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/linux/wayland/lib/sym_def.h>
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#include <fennec/platform/linux/wayland/lib/dyn.h>
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namespace fennec
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{
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namespace wayland
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{
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using shared_lib = platform::shared_lib;
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static int _load_count = 0;
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// Create private variables
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#define FENNEC_LIB(lib) static shared_lib _FENNEC_LIB_##lib = { nullptr, FENNEC_LIB_##lib };
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#define FENNEC_SYMBOL(...)
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#include <fennec/platform/linux/wayland/lib/sym.h>
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bool load_symbols(linux_platform* platform) {
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if (_load_count++ != 0) {
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return true;
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}
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#define FENNEC_LIB(lib) _FENNEC_LIB_##lib._lib = platform->load_object(_FENNEC_LIB_##lib._name); \
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FENNEC_HAS_LIB_##lib = _FENNEC_LIB_##lib._lib != nullptr; \
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if(not FENNEC_HAS_LIB_##lib) { \
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unload_symbols(platform); \
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return false; \
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} \
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shared_lib& current_lib = _FENNEC_LIB_##lib;
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#define FENNEC_SYMBOL(ret, fn, ...) fn = (sym_##fn)(platform->find_symbol(current_lib._lib, #fn));
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#include <fennec/platform/linux/wayland/lib/sym.h>
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return true;
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}
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void unload_symbols(linux_platform* platform) {
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if (--_load_count != 0) {
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return;
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}
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#define FENNEC_LIB(lib) platform->unload_object(_FENNEC_LIB_##lib._lib); \
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_FENNEC_LIB_##lib._lib = nullptr;
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#define FENNEC_SYMBOL(ret, fn, ...) fn = nullptr;
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#include <fennec/platform/linux/wayland/lib/sym.h>
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}
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}
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}
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Reference in New Issue
Block a user