- Separated Platform and Compiler Dependent Behaviour into CMake scripts

- Implemented Basic Platform Interfaces
 - Implemented partial Linux platform and Wayland Display.
 - Implemented Dependencies for the above
   - map
     - set
       - optional
     - pair

TODO: threading
This commit is contained in:
2025-07-22 00:59:41 -04:00
parent ab1c7d94be
commit 73333b4c67
86 changed files with 3257 additions and 203 deletions

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/linux/wayland/display.h>
#include <fennec/platform/linux/wayland/lib/sym_def.h>
#include <fennec/platform/linux/wayland/lib/dyn.h>
namespace fennec
{
namespace wayland
{
wayland_display::wayland_display(linux_platform* platform)
: display()
, _handle()
, _platform(platform) {
load_symbols(_platform);
_handle = wl_display_connect(nullptr);
}
wayland_display::wayland_display(linux_platform* platform, const cstring& drv)
: display()
, _handle()
, _platform(platform) {
load_symbols(_platform);
_handle = wl_display_connect(nullptr);
}
wayland_display::~wayland_display() {
wl_display_disconnect(_handle);
unload_symbols(_platform);
_handle = nullptr;
_platform = nullptr;
}
bool wayland_display::connected() const {
return _handle != nullptr;
}
}
}

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/linux/wayland/lib/sym_def.h>
#include <fennec/platform/linux/wayland/lib/dyn.h>
namespace fennec
{
namespace wayland
{
using shared_lib = platform::shared_lib;
static int _load_count = 0;
// Create private variables
#define FENNEC_LIB(lib) static shared_lib _FENNEC_LIB_##lib = { nullptr, FENNEC_LIB_##lib };
#define FENNEC_SYMBOL(...)
#include <fennec/platform/linux/wayland/lib/sym.h>
bool load_symbols(linux_platform* platform) {
if (_load_count++ != 0) {
return true;
}
#define FENNEC_LIB(lib) _FENNEC_LIB_##lib._lib = platform->load_object(_FENNEC_LIB_##lib._name); \
FENNEC_HAS_LIB_##lib = _FENNEC_LIB_##lib._lib != nullptr; \
if(not FENNEC_HAS_LIB_##lib) { \
unload_symbols(platform); \
return false; \
} \
shared_lib& current_lib = _FENNEC_LIB_##lib;
#define FENNEC_SYMBOL(ret, fn, ...) fn = (sym_##fn)(platform->find_symbol(current_lib._lib, #fn));
#include <fennec/platform/linux/wayland/lib/sym.h>
return true;
}
void unload_symbols(linux_platform* platform) {
if (--_load_count != 0) {
return;
}
#define FENNEC_LIB(lib) platform->unload_object(_FENNEC_LIB_##lib._lib); \
_FENNEC_LIB_##lib._lib = nullptr;
#define FENNEC_SYMBOL(ret, fn, ...) fn = nullptr;
#include <fennec/platform/linux/wayland/lib/sym.h>
}
}
}