- Changed directory structure significantly, moving gfx api implementations to fennec/renderers
- Began new overarching window interface - Began outlining renderer interfaces - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
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@@ -41,9 +41,8 @@ void platform::initialize() {
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void platform::shutdown() {
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}
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platform::global_context& platform::_get_globals() {
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static global_context ctx;
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return ctx;
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window* platform::create_window(const window::config& config) {
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}
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}
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