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Artifical Intelligence (ai)

Table of Contents

Introduction

This system implements pathing and decision systems for general-purpose traditional artifical intelligence algorithms. This library will not support Machine-Learning Artificial Intelligence (ML/AI). This artificial intelligence method only differs in static generation between 2D and 3D. The solvers are dimension independent since they work on a graph.

General Process

Static

  • generate a static navigation graph (sometimes called a NavMesh)

Tick

  • resolve dynamic blockers
  • update paths using dijkstra's algorithm
  • apply rigid-body forces with constraints

The update loop for artificial intelligence should only update every n ticks. Where n <= k, with k being the tick rate of the physics engine.