- Added boost-atomic and boost-thread as dependencies for concurrency support
16 lines
769 B
Markdown
16 lines
769 B
Markdown
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# Readings
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Here is a list of relevant books and articles on various concepts related to
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developing a game engine and its subsystems.
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- Game Engine Architecture, Ed. 3 – Jason Gregory
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- https://www.gameenginebook.com/
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- OpenGL 4 Shading Language Cookbook, Ed. 3 – David A. Wolff
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- https://www.packtpub.com/en-us/product/opengl-4-shading-language-cookbook-9781789340662
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- Design Patterns: Elements of Reusable Object-Oriented Software – Erich Gamma, Richard Helm, Ralph Johnson, John Vilssides
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- https://www.oreilly.com/library/view/design-patterns-elements/0201633612/
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- Head First Design Patterns – Eric FReeman, Elisabeth Robson, Bert Bates, Kathy Sierra
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- https://www.oreilly.com/library/view/head-first-design/0596007124/ |