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# Readings
Here is a list of relevant books and articles on various concepts related to
developing a game engine and its subsystems.
- Game Engine Architecture, Ed. 3 – Jason Gregory
- https://www.gameenginebook.com/
- OpenGL 4 Shading Language Cookbook, Ed. 3 – David A. Wolff
- https://www.packtpub.com/en-us/product/opengl-4-shading-language-cookbook-9781789340662
- Design Patterns: Elements of Reusable Object-Oriented Software – Erich Gamma, Richard Helm, Ralph Johnson, John Vilssides
- https://www.oreilly.com/library/view/design-patterns-elements/0201633612/
- Head First Design Patterns – Eric FReeman, Elisabeth Robson, Bert Bates, Kathy Sierra
- https://www.oreilly.com/library/view/head-first-design/0596007124/