771 B
771 B
Readings
Here is a list of relevant books and articles on various concepts related to
developing a game engine and its subsystems.
- Game Engine Architecture, Ed. 3 – Jason Gregory
- OpenGL 4 Shading Language Cookbook, Ed. 3 – David A. Wolff
- Design Patterns: Elements of Reusable Object-Oriented Software – Erich Gamma, Richard Helm, Ralph Johnson, John Vilssides
- Head First Design Patterns – Eric FReeman, Elisabeth Robson, Bert Bates, Kathy Sierra