Files
fennec/planning/ARTIFICIAL_INTELLIGENCE.md
Medusa Slockbower 992a02db3e - Changed directory structure significantly, moving gfx api implementations to fennec/renderers
- Began new overarching window interface
 - Began outlining renderer interfaces
 - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
2025-08-28 00:01:54 -04:00

32 lines
863 B
Markdown

<!-- I release these notes into the public domain -->
# Artifical Intelligence (`ai`)
## Table of Contents
## Introduction
&ensp; This system implements pathing and decision systems for general-purpose traditional
artifical intelligence algorithms. This library will not support Machine-Learning Artificial
Intelligence (ML/AI). This artificial intelligence method only differs in static generation
between 2D and 3D. The solvers are dimension independent since they work on a graph.
## General Process
### Static
- generate a static navigation graph (sometimes called a NavMesh)
### Tick
* resolve dynamic blockers
* update paths using dijkstra's algorithm
* apply rigid-body forces with constraints
The update loop for artificial intelligence should only update every `n` ticks. Where
`n <= k`, with `k` being the tick rate of the physics engine.