Files
fennec/planning/PLATFORM_SUPPORT.md
Medusa Slockbower 4a3639ecb4 - Continued Texture Implementation
- Began reorganizing the planning document into /planning/
2025-08-04 21:11:22 -04:00

62 lines
1.6 KiB
Markdown

# Platform Support Library (`platform`)
## Table of Contents
<!-- TOC -->
* [Home](./CONTENTS.md#planning-documentation-for-fennec)
* [Platform Support Library (`platform`)](#platform-support-library-platform)
* [Table of Contents](#table-of-contents)
* [Introduction](#introduction)
* [Implementation](#implementation)
* [Consoles](#consoles)
<!-- TOC -->
## Introduction
&ensp; The platform support library will include headers, functions, and classes related
to supporting various platforms. Platforms may be defined as any Hardware, OS, or
Drivers that must be initialized for the engine context.
## Implementation
Platform Support will be implemented in the following order:
- Linux/BSD
- Wayland
- OpenGL (EGL) ✔
- XKB
- PulseAudio
- Vulkan
- X11
- ALSA
- Vulkan
- Microsoft Windows
- XInput
- OpenGL (WGL)
- WASAPI
- Vulkan
- Android
- OpenGL ES
- AAudio
- openslES
- macOS/iOS
- cocoa
- OpenGL
- Core Audio
- Vulkan
- Metal
&ensp; Linux Wayland will be implemented first. Once setup, the core engine will be
implemented and tested on top of Wayland. Once the engine is in a stable state,
then support for other platforms will be resumed.
## Consoles
&ensp; Most consoles will never get official platform support due to NDAs which conflict
with the principles of this engine. fennec will avoid using proprietary libraries except
when strictly necessary, such as support for Windows and MacOS. fennec will interact
with any drivers required for the listed operating systems above, even if proprietary.