1.8 KiB
1.8 KiB
3D Physics (physics3d)
Table of Contents
Introduction
This system will handle newtonian physics for 3D rigid and soft-bodies. This should include
articulated skeletal systems, particle physics, and soft-body physics. The following soft-body systems
will be supported with the associated implementation; elastics with finite element simulation, cloth
physics with position-based dynamics, oceans with iWave, 3D fluid dynamics with smoothed-particle
hydrodynamics, 2D surface fluid dynamics with force-based dynamics.
System Layout
- Rigid Body Physics
- Newtonian Physics and Collision Resolution
- Articulated Skeletal Systems
- Inverse Kinematics
- Stiff Rods
- Particle Physics
- Soft Body Physics
- Elastics → Finite Element Simulation
- Cloth → Position-Based Dynamics
- Water
-
Oceans → iWave
- Reasoning: iWave provides interactive lightweight fluid dynamics suitable for flat planes of water.
- Reasoning: iWave provides interactive lightweight fluid dynamics suitable for flat planes of water.
-
3D Fluid Dynamics → Smoothed-Particle Hydrodynamics
- Reasoning: This is the simplest method for simulating 3D bodies of water. This should exclusively be
used for small scale simulations where self-interactive fluids are necessary. I.E. pouring water into
a glass.
- Reasoning: This is the simplest method for simulating 3D bodies of water. This should exclusively be
used for small scale simulations where self-interactive fluids are necessary. I.E. pouring water into
a glass.
-
2D Surface Fluid Dynamics → Force-Based Dynamics
- Reasoning: This model, like iWave, provides lightweight interactive fluid dynamics, but is more easily adapted to flowing surfaces such as streams and rivers.
-