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enum | PinType {
INT = 0
, UINT
, FLOAT
, VECTOR
,
ANY
, COUNT
} |
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enum | PinDirection { INPUT
, OUTPUT
} |
|
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std::string | Name |
|
PinType | Type |
|
PinDirection | Direction |
|
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static const ImColor | Colors [COUNT] |
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static const std::string | TypeNames [COUNT] |
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◆ Colors
const ImColor OpenShaderDesigner::Pin::Colors[COUNT] |
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inlinestatic |
Initial value:= {
ImColor(0xB9, 0xF5, 0x94)
, ImColor(0x8C, 0xC0, 0x8C)
, ImColor(0x37, 0x95, 0x85)
, ImColor(0xE3, 0x7D, 0xDC)
, ImColor(0xD2, 0xD5, 0xD3)
}
◆ TypeNames
const std::string OpenShaderDesigner::Pin::TypeNames[COUNT] |
|
inlinestatic |
Initial value:= {
"Int"
, "Unsigned Int"
, "Float"
, "Vector"
}
The documentation for this struct was generated from the following file: