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using | HandleType = glw::texture<glw::texture2D, glw::rgba8> |
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| Texture (const FileManager::Path &path) |
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| Texture (const FileManager::Path &src, const FileManager::Path &dst) |
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void | Open () override |
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HandleType * | operator-> () |
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const HandleType * | operator-> () const |
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| Asset (const Path &path) |
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bool | Dirty () const |
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virtual void | Save (const Path &path) |
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File & | GetFile () |
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FileID | GetID () const |
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static Asset * | Create (const FileManager::Path &path) |
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static Asset * | Load (const FileManager::Path &path) |
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static Asset * | Import (const FileManager::Path &src, const FileManager::Path &dst) |
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◆ Open()
The documentation for this class was generated from the following files:
- Include/Renderer/Assets/Texture.h
- Source/Renderer/Assets/Texture.cpp