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enum | mode : glw::enum_t { none = 0
, view_texture
, shader
} |
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void | DrawMenu () override |
| DrawMenu function for when the EditorWindow Menu is being drawn.
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void | DrawWindow () override |
| DrawWindow function for when the EditorWindow is being drawn.
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void | OpenTexture (Texture *texture) |
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void | OpenShader (ShaderAsset *shader) |
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void | Open () |
| Open the EditorWindow.
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void | Draw () |
| Draw the EditorWindow.
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void | Close () |
| Close the EditorWindow.
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bool | IsOpen () const |
| Check if the EditorWindow is open.
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void | SetFlags (ImGuiWindowFlags flags) |
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void | ClearFlags (ImGuiWindowFlags flags) |
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void | ToggleFlags (ImGuiWindowFlags flags) |
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bool | CheckFlag (ImGuiWindowFlags flag) const |
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bool | HasMenuBar () const |
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const std::string | Title |
| Title for the EditorWindow.
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| EditorWindow (const std::string &title, ImGuiWindowFlags flags) |
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virtual void | OnOpen () |
| OnOpen callback for when the EditorWindow is opened.
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virtual void | OnClose () |
| OnClose callback for when the EditorWindow is closed.
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◆ DrawMenu()
void Renderer::DrawMenu |
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overridevirtual |
◆ DrawWindow()
void Renderer::DrawWindow |
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overridevirtual |
The documentation for this class was generated from the following files:
- Include/Renderer/Renderer.h
- Source/Renderer/Renderer.cpp