Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

38 lines
1.5 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <iostream>
#include <Core/Engine.h>
#include <Editor/EditorSystem.h>
int main(int, char**)
{
using namespace OpenShaderDesigner;
Window::Configuration config;
config.Application.Title = "OpenShaderDesigner";
config.Video.Multisamples = 16;
config.Video.Fullscreen = Window::FullscreenMode::WINDOWED;
config.Video.Resolution = { 1280, 720 };
config.Video.HDR = false;
Engine::Start(config);
return 0;
}