61 lines
1.4 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#ifndef RENDERER_H
#define RENDERER_H
#include <Editor/EditorWindow.h>
#include <Renderer/Assets/Texture.h>
#include "glw/shader.h"
namespace OpenShaderDesigner
{
class Renderer : public EditorWindow
{
public:
enum mode : glw::enum_t
{
none = 0
, view_texture
, function
};
Renderer();
virtual ~Renderer();
void DrawMenu() override;
void DrawWindow() override;
void OpenTexture(Texture* texture);
private:
void DrawTexture();
void DrawFunction();
glw::enum_t Mode_;
Texture* ViewTexture_;
glw::shader* Shader_;
};
}
#endif //RENDERER_H