61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef RENDERER_H
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#define RENDERER_H
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#include <Editor/EditorWindow.h>
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#include <Renderer/Assets/Texture.h>
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#include "glw/shader.h"
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namespace OpenShaderDesigner
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{
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class Renderer : public EditorWindow
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{
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public:
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enum mode : glw::enum_t
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{
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none = 0
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, view_texture
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, function
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};
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Renderer();
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virtual ~Renderer();
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void DrawMenu() override;
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void DrawWindow() override;
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void OpenTexture(Texture* texture);
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private:
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void DrawTexture();
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void DrawFunction();
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glw::enum_t Mode_;
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Texture* ViewTexture_;
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glw::shader* Shader_;
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};
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}
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#endif //RENDERER_H
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