66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#include <Editor/EditorWindow.h>
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using namespace OpenShaderDesigner;
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void EditorWindow::Open()
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{
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if(bOpen_) return;
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bOpen_ = true;
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OnOpen();
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}
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void EditorWindow::Draw()
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{
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const bool prev = bOpen_;
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if(ImGui::Begin(Title.c_str(), &bOpen_, Flags_))
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{
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if(HasMenuBar())
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{
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if(ImGui::BeginMenuBar())
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{
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DrawMenu();
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ImGui::EndMenuBar();
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}
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}
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DrawWindow();
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}
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ImGui::End();
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if(bOpen_ != prev)
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{
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bOpen_ ? OnOpen() : OnClose();
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}
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}
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void EditorWindow::Close()
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{
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if(!bOpen_) return;
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bOpen_ = false;
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OnClose();
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}
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EditorWindow::EditorWindow(const std::string &title, ImGuiWindowFlags flags)
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: Title(title)
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, Flags_(flags)
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, bOpen_(false)
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{
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} |