2024-07-19 14:43:18 -04:00

64 lines
1.9 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#ifndef EDITORSYSTEM_H
#define EDITORSYSTEM_H
#include <SDL_events.h>
#include <Utility/UniqueID.h>
#include <unordered_map>
#include <Editor/EditorWindow.h>
#define MAX_EDITORS 256
namespace OpenShaderDesigner
{
class EditorSystem
{
public:
using WindowID = uint64_t;
template<typename T>
static WindowID ID() { return OpenShaderDesigner::UniqueID<WindowID, T>(); }
template<typename T>
static T* Open() { T* window; (window = Get<T>())->Open(); return window; }
template<typename T>
static T* Close() { T* window; (window = Get<T>())->Close(); return window; }
template<typename T>
static T* Get()
{
T* window = reinterpret_cast<T*>(Windows[ID<T>()]);
if(window == nullptr) Windows[ID<T>()] = window = new T();
return window;
}
static void Initialize();
static void Draw();
static void Shutdown();
static void HandleEvents(SDL_Event* event);
private:
inline static EditorWindow* Windows[MAX_EDITORS] { nullptr };
};
}
#endif //EDITORSYSTEM_H