OpenShaderDesigner/Source/Core/EventSystem.cpp
2024-07-19 14:43:18 -04:00

34 lines
1.2 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#include <Core/EventSystem.h>
#include <Core/Console.h>
#include <cstring>
using namespace OpenShaderDesigner;
void EventSystem::PostEvent(const Event* event)
{
// Thread safe
std::lock_guard guard(Lock);
// Alert Handlers
const int index = event->GetID();
for(_ImplEventHandler* handler : HandlerMap[index])
{
if(handler->_HandleEvent(event)) break;
}
}