33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#include <Graph/Nodes/Math.h>
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using namespace OpenShaderDesigner;
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Add::Add(ShaderGraph& graph, ImVec2 pos)
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: Node(
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graph, pos
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, "Add", ImColor(0x92, 0x16, 0x16)
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, { { "A", Pin::ANY, Pin::INPUT }, { "B", Pin::ANY, Pin::INPUT } }, true
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, { { "Out", Pin::ANY, Pin::OUTPUT } }
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)
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{ }
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Node* Add::Copy(ShaderGraph& graph) const
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{
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return new Add(graph, Position);
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}
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