2024-07-19 14:43:18 -04:00

33 lines
1.2 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#include <Graph/Nodes/Math.h>
using namespace OpenShaderDesigner;
Add::Add(ShaderGraph& graph, ImVec2 pos)
: Node(
graph, pos
, "Add", ImColor(0x92, 0x16, 0x16)
, { { "A", Pin::ANY, Pin::INPUT }, { "B", Pin::ANY, Pin::INPUT } }, true
, { { "Out", Pin::ANY, Pin::OUTPUT } }
)
{ }
Node* Add::Copy(ShaderGraph& graph) const
{
return new Add(graph, Position);
}