135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
// =====================================================================================================================
|
|
// Copyright 2024 Medusa Slockbower
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
// =====================================================================================================================
|
|
|
|
#ifndef MATH_H
|
|
#define MATH_H
|
|
|
|
#include <glm/vec4.hpp>
|
|
#include <Graph/ShaderGraph.h>
|
|
#include <open-cpp-utils/any.h>
|
|
|
|
namespace ocu = open_cpp_utils;
|
|
|
|
namespace OpenShaderDesigner::Nodes::Math
|
|
{
|
|
// Header Colors =======================================================================================================
|
|
|
|
inline static constexpr ImColor HeaderColor = ImColor(0xA7, 0x62, 0x53);
|
|
inline static constexpr ImColor HeaderHoveredColor = ImColor(0xC5, 0x79, 0x67);
|
|
inline static constexpr ImColor HeaderActiveColor = ImColor(0x82, 0x4C, 0x40);
|
|
|
|
inline static const std::string HeaderMarker = "\uF3B9 ";
|
|
|
|
|
|
// =====================================================================================================================
|
|
// Integral
|
|
// =====================================================================================================================
|
|
|
|
struct Integral : public Node
|
|
{
|
|
using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
|
|
|
|
Integral(ShaderGraph& graph, ImVec2 pos);
|
|
virtual ~Integral() = default;
|
|
|
|
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
|
|
void Inspect() override;
|
|
|
|
ValueType Value;
|
|
};
|
|
|
|
RegisterNode("Math/Constants/Integral", Integral);
|
|
|
|
|
|
// =====================================================================================================================
|
|
// Unsigned Integral
|
|
// =====================================================================================================================
|
|
|
|
struct UnsignedIntegral : public Node
|
|
{
|
|
using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
|
|
|
|
UnsignedIntegral(ShaderGraph& graph, ImVec2 pos);
|
|
virtual ~UnsignedIntegral() = default;
|
|
|
|
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
|
|
void Inspect() override;
|
|
|
|
ValueType Value;
|
|
};
|
|
|
|
RegisterNode("Math/Constants/Unsigned Integral", UnsignedIntegral);
|
|
|
|
|
|
// =====================================================================================================================
|
|
// Scalar
|
|
// =====================================================================================================================
|
|
|
|
struct Scalar : public Node
|
|
{
|
|
using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
|
|
|
|
Scalar(ShaderGraph& graph, ImVec2 pos);
|
|
virtual ~Scalar() = default;
|
|
|
|
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
|
|
void Inspect() override;
|
|
|
|
ValueType Value;
|
|
};
|
|
|
|
RegisterNode("Math/Constants/Scalar", Scalar);
|
|
|
|
|
|
// =====================================================================================================================
|
|
// Vector
|
|
// =====================================================================================================================
|
|
|
|
struct Vector : public Node
|
|
{
|
|
using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
|
|
|
|
Vector(ShaderGraph& graph, ImVec2 pos);
|
|
virtual ~Vector() = default;
|
|
|
|
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
|
|
void Inspect() override;
|
|
|
|
ValueType Value;
|
|
};
|
|
|
|
RegisterNode("Math/Constants/Vector", Vector);
|
|
|
|
|
|
// =====================================================================================================================
|
|
// Add
|
|
// =====================================================================================================================
|
|
|
|
|
|
struct Add : public Node
|
|
{
|
|
Add(ShaderGraph& graph, ImVec2 pos);
|
|
virtual ~Add() = default;
|
|
|
|
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
|
|
void Inspect() override;
|
|
};
|
|
|
|
RegisterNode("Math/Operators/Add", Add);
|
|
|
|
}
|
|
|
|
#endif //MATH_H
|