35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#include <iostream>
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#include <Core/Engine.h>
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#include <Editor/EditorSystem.h>
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int main(int, char**)
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{
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using namespace OpenShaderDesigner;
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Window::Configuration config;
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config.Application.Title = "OpenShaderDesigner";
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config.Video.Multisamples = 16;
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config.Video.Fullscreen = Window::FullscreenMode::WINDOWED;
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config.Video.Resolution = { 1280, 720 };
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config.Video.HDR = false;
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Engine::Start(config);
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return 0;
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}
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