53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
//
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// Created by Maddie on 6/20/2024.
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//
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#ifndef EDITORSYSTEM_H
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#define EDITORSYSTEM_H
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#include <SDL_events.h>
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#include <Utility/UniqueID.h>
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#include <unordered_map>
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#include <Editor/EditorWindow.h>
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#define MAX_EDITORS 256
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namespace OpenShaderDesigner
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{
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class EditorSystem
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{
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public:
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using WindowID = uint64_t;
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template<typename T>
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static WindowID ID() { return OpenShaderDesigner::UniqueID<WindowID, T>(); }
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template<typename T>
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static T* Open() { T* window; (window = Get<T>())->Open(); return window; }
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template<typename T>
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static T* Close() { T* window; (window = Get<T>())->Close(); return window; }
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template<typename T>
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static T* Get()
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{
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T* window = reinterpret_cast<T*>(Windows[ID<T>()]);
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if(window == nullptr) Windows[ID<T>()] = window = new T();
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return window;
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}
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static void Initialize();
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static void Draw();
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static void Shutdown();
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static void HandleEvents(SDL_Event* event);
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private:
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inline static EditorWindow* Windows[MAX_EDITORS] { nullptr };
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};
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}
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#endif //EDITORSYSTEM_H
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