2024-07-19 14:43:18 -04:00

89 lines
2.3 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#ifndef ENUM_H
#define ENUM_H
#include <gl/glew.h>
namespace GLW
{
enum Primitive : GLenum
{
TRIANGLES = GL_TRIANGLES
, LINES = GL_LINES
, POINTS = GL_POINTS
};
enum BufferType : GLenum
{
AtomicCounter = GL_ATOMIC_COUNTER_BUFFER
, ElementArray = GL_ELEMENT_ARRAY_BUFFER
, IndirectCompute = GL_DISPATCH_INDIRECT_BUFFER
, IndirectDraw = GL_DRAW_INDIRECT_BUFFER
, PixelPack = GL_PIXEL_PACK_BUFFER
, PixelUnpack = GL_PIXEL_UNPACK_BUFFER
, ShaderStorage = GL_SHADER_STORAGE_BUFFER
, TransformFeedback = GL_TRANSFORM_FEEDBACK
, Uniform = GL_UNIFORM_BUFFER
, VertexArray = GL_ARRAY_BUFFER
};
enum BufferUsage : GLenum
{
/**
* \brief Buffer cannot be read or modified by the CPU after creation
*/
STATIC = GL_NONE
/**
* \brief Buffer can be mapped for Read, Write, or Both
*/
, READ = GL_MAP_READ_BIT
, WRITE = GL_MAP_WRITE_BIT
, READ_WRITE = READ | WRITE
/**
* \brief Buffer can be written to using glBufferSubData
*/
, DYNAMIC = GL_DYNAMIC_STORAGE_BIT
/**
* \brief Buffer may be used while mapped
*/
, PERSISTENT = GL_MAP_PERSISTENT_BIT
/**
* \brief Allows buffer to remain coherent without an explicit barrier
*/
, COHERENT = GL_MAP_PERSISTENT_BIT | PERSISTENT
};
enum BufferStorage : GLenum
{
/**
* \brief Buffer memory will come from the GPU
*/
GPU = GL_NONE
/**
* \brief Buffer memory will come from the CPU
*/
, CPU = GL_CLIENT_STORAGE_BIT
};
}
#endif //ENUM_H