imgui-extras/imgui_extras.h
2025-06-03 14:35:31 -04:00

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2.2 KiB
C++
Executable File

// =====================================================================================================================
// imgui-extras, an extension for Dear ImGui that adds extra functionality.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef IMGUI_EXTRAS_H
#define IMGUI_EXTRAS_H
#include <imgui-docking/imgui.h>
namespace ImGui
{
bool InputUInt(const char* label, unsigned int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0);
bool InputUInt2(const char* label, unsigned int v[2], ImGuiInputTextFlags flags = 0);
bool InputUInt3(const char* label, unsigned int v[3], ImGuiInputTextFlags flags = 0);
bool InputUInt4(const char* label, unsigned int v[4], ImGuiInputTextFlags flags = 0);
bool ColorPreview3(const char* label, float v[3], ImGuiColorEditFlags flags = 0);
inline bool ColorPreview3(const char* label, ImVec4 color, ImGuiColorEditFlags flags = 0) { ColorPreview3(label, &color.x, flags); }
inline bool ColorPreview3(const char* label, ImColor color, ImGuiColorEditFlags flags = 0) { ColorPreview3(label, &color.Value.x, flags); }
bool ColorPreview4(const char* label, float v[4], ImGuiColorEditFlags flags = 0);
inline bool ColorPreview4(const char* label, ImVec4 color, ImGuiColorEditFlags flags = 0) { ColorPreview4(label, &color.x, flags); }
inline bool ColorPreview4(const char* label, ImColor color, ImGuiColorEditFlags flags = 0) { ColorPreview4(label, &color.Value.x, flags); }
}
#endif //IMGUI_EXTRAS_H