2025-06-03 14:26:59 -04:00

37 lines
1.3 KiB
C++
Executable File

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include "../object_pool.h"
#include "../directed_tree.h"
#include "../filesystem.h"
using namespace open_cpp_utils;
struct loader
{
};
int main(char** args, int argc)
{
object_list<int> test_obj_list;
directed_tree<int> test_dir_tree;
filesystem<int, loader> test_filesystem;
return 0;
}